My Mixtapez · 2012 – 2017

Music for 25M+ users.

A street-culture music product, designed from inside the community.

Mobile Music Community Product discovery
My Mixtapez The hardest problem

Scale the product without losing the street identity everyone came for.

Growth was the constant pressure — more users, more labels, more platforms — but the product only worked because it felt like culture, not a generic streaming app. When SoundCloud shipped Pulse, it was a clear copy of what we had built. That told us something important: competitors wanted our identity, not just our features. The design job was to keep that identity legible while the business scaled.

Scale vs culture

Grow without going generic

Every major decision balanced reach with the street-music community the product was built around.

Competition

Others copied what we proved first

SoundCloud Pulse mirrored our model — validation that we were reading the market before incumbents caught up.

Constraints

3G was real

Most users were on slow networks. Image quality, file size, and load time were product decisions — improved iteratively over time.

Community & research

I kept research inside the community — that is how we knew what to build next.

Research was not a separate phase — it never switched off. Twitter conversations, user interviews, and usage patterns fed straight into roadmap decisions. NBA player Chris Bosh talked about the app publicly. I used that visibility — and the trust we built with artists and listeners — to help sell the product vision to record labels, not just pitch features.

Community

Culture as product input

The design team was in daily conversation with users on Twitter — insight flowed straight into roadmap decisions.

Street → mainstream

Where new music was found first

Artists from the street gained visibility on the platform before labels and mainstream channels caught on.

Labels

We sold the idea, not just the data

Design and research helped package locality and listening insight so labels understood why the platform mattered.

My contribution

Design uncovered product layers — and I built the team that shipped them.

I joined as an intern in the Photoshop era and left as Head of Design five years later. I earned that path by building more than screens: I recruited and mentored the design team, owned the product from logo to full app concept — much of which still defines the product today — and kept design close to users while the company scaled from ~72K to ~25M people.

01

Discovery beyond search

Before discovery feeds were standard, finding new music meant search. We built discovery around what had just been added, recent drops, and locality — patterns competitors later copied because the community had already validated them with us.

02

Locality as product data — sold to labels

Music popularity varied by city and region. Research showed an artist could dominate in New York while another led in Los Angeles. I did not just surface the insight — I packaged it into the pitch we took to record labels: a commercial reason to work with the platform. User behavior became the sales story.

03

M4 — music management platform

We built My Mixtapez Music Management (M4) to handle uploads and make locality and listening data available to labels — helping them sign artists with real regional signal instead of guesswork.

04

Native, intuitive, easy to read

The experience had to feel complete on each platform — genuinely native on iOS and Android, not a wrapped web product. We prioritized clarity and intuition so exclusive drops and discovery flows were obvious the first time someone opened the app.

How I grew

Intern → Head of Design — recruited the team, owned the full product shape.

I took on more ownership as the product grew, shifting from individual craft to product direction and design leadership. Two things scaled with the product because I built them: the community-led identity that made us defensible, and a design team of 2–4 designers that never lost its direct line to users.

The product today

Nine years on, still shipping.

I led design from 2012 to 2017. MyMixtapez is still live in 2026, past 25M users and still community-first — now with video and podcasts on top. The screens here are today's app: proof the product and the community outlasted any single screen.

Impact

The company grew with the product — and the product grew with the community.

In a market full of competitors, we went from ~72K users to ~25M in five years. Exclusive album launches with Meek Mill and Lil Wayne put the app at the center of culture, and locality data gave labels a commercial reason to work with us. Design stayed easy to read, native on every platform, and grounded in what the community told us would work — before the metrics proved it.

72K to 25M users in five years. Registered users, 2012 to 2017 — a 347× climb, steepest through 2014–2015 (highlighted). The 2012 bar is barely visible; that is the scale of it.
72K 2012 · intern
2013
2014
2015
2016
25M 2017 · Head
72K → 25MUsers in five years — crowded market
#1 MusicApp Store & Google Play — many consecutive weeks
500K+Monthly downloads at peak
ExclusivesAlbum launches — Meek Mill, Lil Wayne, and more